﻿capital = 282

if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
	}
	set_oob = "JAP_1936"
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
	}
	set_oob = "JAP_1936_nsb"
}

set_stability = 0.2 #baseline, THE EMPEROR PROTECTS
set_war_support = 0.8

##https://military-history.fandom.com/wiki/Type_38_rifle
add_equipment_to_stockpile = { type = infantry_equipment_0 amount = 20000 producer = JAP }

set_research_slots = 5
set_fuel_ratio = 1.0


recruit_character = JAP_fumimaro_konoe
recruit_character = JAP_tetsu_katayama
recruit_character = JAP_kyuichi_tokuda
recruit_character = JAP_emperor_hirohito
recruit_character = JAP_tomoyuki_yamashita
recruit_character = JAP_hisaichi_terauchi
recruit_character = JAP_shunroku_hata
recruit_character = JAP_akira_muto
recruit_character = JAP_kanji_ishiwara
recruit_character = JAP_shizuichi_tanaka
recruit_character = JAP_yasuji_okamura
recruit_character = JAP_toshizo_nishio
recruit_character = JAP_rikichi_ando
recruit_character = JAP_naruhiko_higashikuni
recruit_character = JAP_seishiro_itagaki
recruit_character = JAP_takashi_sakai
recruit_character = JAP_kenji_doihara
recruit_character = JAP_kenkichi_ueda
recruit_character = JAP_shigeru_honjo
recruit_character = JAP_yoshijiro_umezu
recruit_character = JAP_otozo_yamada
recruit_character = JAP_hatazo_adachi
recruit_character = JAP_iwane_matsui
recruit_character = JAP_sadao_araki
recruit_character = JAP_keisuke_fujie
recruit_character = JAP_kiichiro_higuchi
recruit_character = JAP_masaharu_homma
recruit_character = JAP_harukichi_hyakutake
recruit_character = JAP_jo_iimura
recruit_character = JAP_hitoshi_imamura
recruit_character = JAP_masatane_kanda
recruit_character = JAP_kuniaki_koiso
recruit_character = JAP_isoroku_yamamoto
recruit_character = JAP_mineichi_koga
recruit_character = JAP_kiyoshi_hasegawa
recruit_character = JAP_shigeyoshi_inoue
recruit_character = JAP_nobutake_kondo
recruit_character = JAP_takeo_takagi
recruit_character = JAP_soemu_toyoda
recruit_character = JAP_jisaburo_ozawa
recruit_character = JAP_zengo_yoshida
recruit_character = JAP_hiroaki_abe
recruit_character = JAP_tadashige_daigo
recruit_character = JAP_gengo_hyakutake
recruit_character = JAP_yoshitoshi_tokugawa
recruit_character = JAP_fushimi_hiroyasu
recruit_character = JAP_korechika_anami
recruit_character = JAP_mitsuo_fuchida
recruit_character = JAP_minoru_genda
recruit_character = JAP_tateo_kato
recruit_character = JAP_osami_nagano
recruit_character = JAP_torashiro_kawabe
recruit_character = JAP_shigetaro_shimada
recruit_character = JAP_yoshio_nishina
recruit_character = JAP_hideo_itokawa
recruit_character = JAP_kanin_kotohito
recruit_character = JAP_hideki_tojo
recruit_character = JAP_matome_ugaki
recruit_character = JAP_nishizo_tsukahara
recruit_character = JAP_hajime_sugiyama
recruit_character = JAP_chuichi_nagumo
recruit_character = JAP_hino_kumazo
recruit_character = JAP_mitsumasa_yonai
recruit_character = JAP_takuo_godo
recruit_character = JAP_chiune_sugihara
recruit_character = JAP_kingoro_hashimoto
recruit_character = JAP_sanzo_nosaka
recruit_character = JAP_hiroshi_oshima
recruit_character = JAP_kijuro_shidehara
###
recruit_character = JAP_koyata_iwasaki
recruit_character = JAP_minoru_takano
recruit_character = JAP_kenji_miyamoto
recruit_character = JAP_miyamoto_yuriko

#scientists
recruit_character = JAP_kijiro_nambu
recruit_character = JAP_keiji_fukuda
recruit_character = JAP_jiro_horikoshi
recruit_character = JAP_hideki_yukawa
recruit_character = JAP_yoji_ito

#r56 additional characters
recruit_character = JAP_machida_chuji
recruit_character = JAP_ichiro_hatoyama
recruit_character = JAP_seigo_nakano
recruit_character = JAP_jinzaburo_masaki
recruit_character = JAP_Heisuke_Yanagawa
recruit_character = JAP_takeo_yasuda #given reformer because it wasn't used.
recruit_character = JAP_raizo_tanaka #Screens guy

add_ideas = {
	state_shintoism
	JAP_hirohito
	limited_exports
	limited_conscription
	partial_economic_mobilisation

	JAP_zaibatsus
	JAP_duplicate_research_efforts
	JAP_militarism
	
	JAP_interservice_rivalry_balanced	
}

609 = {
	start_resistance = yes
	set_compliance = 15
	set_resistance = 1
	set_garrison_strength = 1.0
}

527 = {
	start_resistance = yes
	set_compliance = 15
	set_resistance = 1
	set_garrison_strength = 1.0
}

917 = {
	start_resistance = yes
	set_compliance = 15
	set_resistance = 1
	set_garrison_strength = 1.0
}

918 = {
	start_resistance = yes
	set_compliance = 15
	set_resistance = 1
	set_garrison_strength = 1.0
}

919 = {
	start_resistance = yes
	set_compliance = 15
	set_resistance = 1
	set_garrison_strength = 1.0
}

920 = {
	start_resistance = yes
	set_compliance = 15
	set_resistance = 1
	set_garrison_strength = 1.0
}

525 = {
	start_resistance = yes
	set_compliance = 15
	set_resistance = 1
	set_garrison_strength = 1.0
}

745 = {
	start_resistance = yes
	set_compliance = 15
	set_resistance = 1
	set_garrison_strength = 1.0
}

524 = {
	start_resistance = yes
	set_compliance = 15
	set_resistance = 1
	set_garrison_strength = 1.0
}

647 = {
	start_resistance = yes
	set_compliance = 85
	set_resistance = 0
	set_garrison_strength = 1.0
}

684 = {
	start_resistance = yes
	set_compliance = 45
	set_resistance = 0
	set_garrison_strength = 1.0
}

633 = {
	start_resistance = yes
	set_compliance = 15
	set_resistance = 0
	set_garrison_strength = 1.0
}

648 = {
	start_resistance = yes
	set_compliance = 15
	set_resistance = 0
	set_garrison_strength = 1.0
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	add_ideas = MTG_naval_treaty_adherent
}

add_opinion_modifier = { target = SOV modifier = JAP_SOV_sakhalin_oil_agreement }

set_technology = {
	# Extended Technologies
	etax_doctrine = 1
	camo = 1
	
	steel_production_1 = 1
	aluminum_production_1 = 1

	infantry_weapons = 1
	infantry_weapons1 = 1
	tech_support = 1		
	tech_recon = 1
	tech_engineers = 1
	tech_trucks = 1
motorised_infantry = 1
	marines  = 1
	gw_artillery = 1
	#basic_heavy_tank = 1  # PLACEHOLDER
	#basic_medium_tank = 1 # PLACEHOLDER
	trench_warfare = 1
	base_strike = 1
	synth_oil_experiments = 1
	fuel_silos = 1
	fuel_refining = 1
	basic_train = 1
}

complete_special_project = {
	project = sp:sp_naval_cruiser_submarine
	scientist = JAP_keiji_fukuda
	state = 529
}

add_breakthrough_progress = {
	specialization = specialization_naval
	value = 0.8
}
add_breakthrough_progress = {
	specialization = specialization_air
	value = 0.3
}
add_breakthrough_progress = {
	specialization = specialization_land
	value = 0.1
}

if = {
	limit = {
		has_dlc = "Man the Guns"
	}
	set_technology = {
		basic_naval_mines = 1
		submarine_mine_laying = 1
		basic_torpedo = 1
		basic_battery = 1
		basic_light_battery = 1
		basic_heavy_battery = 1
		basic_medium_battery = 1
		improved_ship_torpedo_launcher = 1
		early_ship_hull_submarine = 1
		basic_ship_hull_submarine = 1
		early_ship_hull_light = 1
		early_ship_hull_cruiser = 1
		basic_ship_hull_cruiser = 1
		early_ship_hull_heavy = 1
		basic_ship_hull_heavy = 1
		early_ship_hull_carrier = 1
		basic_ship_hull_carrier = 1
		mtg_transport = 1
		coastal_defense_ships = 1
		#basic_secondary_battery = 1
		basic_depth_charges = 1
		basic_cruiser_armor_scheme = 1
		cruiser_submarines = 1
	}
	set_naval_oob = "JAP_1936_naval"
}
if = {
	limit = { not = { has_dlc = "Man the Guns" } }
	set_technology = {
		early_submarine = 1
		basic_submarine = 1
		early_destroyer = 1
		early_light_cruiser = 1
		basic_light_cruiser = 1
		early_heavy_cruiser = 1
		basic_heavy_cruiser = 1
		early_battleship = 1
		basic_battleship = 1
		early_battlecruiser = 1
		early_carrier = 1
		basic_carrier = 1
		transport = 1
		basic_destroyer = 1 #VBNM
		improved_heavy_cruiser = 1 #VBNM		
	}
	set_naval_oob = "JAP_1936_naval_legacy"
}

if = {
	limit = { has_dlc = "By Blood Alone" }
		set_air_oob = "JAP_1936_air_bba"
		set_technology = {
			aa_lmg = 1
			engines_1 = 1
			engines_2 = 1
			early_bombs = 1
			aircraft_construction = 1
			iw_small_airframe = 1
			iw_medium_airframe = 1
			basic_small_airframe = 1
			iw_large_airframe = 1
		}
	else = {
		set_air_oob = "JAP_1936_air_legacy"
		set_technology = {
				
			cv_early_fighter = 1
			cv_CAS1 = 1
			cv_naval_bomber1 = 1
			early_fighter = 1
			naval_bomber1 = 1
			early_bomber = 1
			CAS1 = 1
		}
	}
}

if = {
	limit = {
		has_dlc = "La Resistance"
		JAP = { is_ai = no }
	}
	set_technology = {
		armored_car1 = 1
	}
}
if = {
	limit = {
		NOT = { has_dlc = "No Step Back" }
	}
	set_technology = {
		gwtank = 1
		basic_light_tank = 1
		basic_heavy_tank = 1
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	set_technology = {
		gwtank_chassis = 1
		basic_light_tank_chassis = 1
		basic_heavy_tank_chassis = 1
		r56_gw_railway_gun = 1
	}
}
create_import = {
	resource = oil
	factories = 2
	exporter = USA
}

set_convoys = 400

set_autonomy = {
	target = MAN
	autonomous_state = autonomy_integrated_puppet
}

set_politics = {
	ruling_party = fascism
	last_election = "1932.2.20" #historically 1931 but I wanted to skip the 1937 legislative elections for now, at least until we can make a new tree or something.
	election_frequency = 72
	elections_allowed = yes
}
set_popularities = {
	fascism = 70
	democratic = 30
}
#create_corps_commander = {
#	name = "Masakazu Kawabe"
#	picture = "Portrait_Japan_Generic_land_4.dds"
#	traits = { infantry_officer }
#	skill = 1
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
#}
#
#create_corps_commander = {
#	name = "Tomitarō Horii"
#	picture = "Portrait_Japan_Generic_land_3.dds"
#	traits = { organizer }
#	skill = 2
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 4
#	logistics_skill = 1
#}
#
#create_corps_commander = {
#	name = "Aketo Nakamura"
#	picture = "Portrait_Japan_Generic_land_5.dds"
#	traits = { infantry_officer }
#	skill = 1
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
#}
#
#
#create_corps_commander = {
#	name = "Yoshio Kozuki"
#	picture = "Portrait_Japan_Generic_land_1.dds"
#	traits = {  }
#	skill = 1
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
#}
#
#create_corps_commander = {
#	name = "Kazumoto Machijiri"
#	portrait_path = "gfx/leaders/Asia/Portrait_Asia_Generic_land_5.dds"
#	traits = {  }
#	skill = 1
#	attack_skill = 1
#	defense_skill = 1
#	planning_skill = 1
#	logistics_skill = 1
#}
#create_navy_leader = {
#	name = "Raizō Tanaka"
#	portrait_path = "gfx/leaders/JAP/Portrait_Japan_Generic_navy_2.dds"
#	traits = { caustic_personality bold fleet_protector }
#	skill = 2
#	attack_skill = 2
#	defense_skill = 2
#	maneuvering_skill = 1
#	coordination_skill = 2
#}

add_ace = { # died in 1939, shot 58 Soviet aircraft in 3 months during the border conflicts against the USSR. One problem is that border wars don't engage planes IIRC.
    name = "Hiromichi"
    surname = "Shinohara"
    callsign = "Richthofen of the Orient" #posthumous nickname
    type = fighter_unique
}

if = {
	limit = {
		has_dlc = "La Resistance"
	}
	create_operative_leader = {
		name = "Yoshiko Kawashima"
		GFX = GFX_portrait_yoshiko_kawashima
		traits = { operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = no
		female = yes
		nationalities = { JAP MAN CHI } #not sure if chi is justified, maybe remove her as she is a Manchu commander anyway
	}

	create_operative_leader = {
		name = "Takeo Yoshikawa"
		GFX = GFX_portrait_takeo_yoshikawa
		traits = { operative_infiltrator operative_escape_artist }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { JAP }
	}
	create_operative_leader = {
		name = "Yakichiro Suma"
		GFX = GFX_portrait_asia_generic_operative_m_4
		traits = { operative_well_groomed operative_tough }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { JAP }
	}
	create_operative_leader = {
		name = "Hiraya Amane"
		gfx = GFX_portrait_asia_generic_operative_m_3
		traits = { operative_tough }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { JAP CHI }
	}
	create_operative_leader = {
		name = "Tatsuki Fuji"
		GFX = GFX_portrait_asia_generic_operative_m_8
		traits = { operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { JAP MAL }
	}	
	create_operative_leader = {
		name = "Frederick Rutland"
		GFX = GFX_portrait_europe_generic_operative_m_18
		traits = { operative_safe_cracker }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG }
	}
	create_operative_leader = {
		name = "Hiroshi Tamura"
		GFX = GFX_r56_portrait_asia_generic_operative_m_2
		traits = { operative_master_interrogator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { JAP SIA }
	}
	create_operative_leader = {
		name = "Patrick Heenan"
		GFX = GFX_r56_portrait_europe_generic_operative_m_3
		traits = { operative_double_agent }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { RAJ ENG }
	}
	create_operative_leader = {
		name = "Velvalee Dickinson"
		GFX = GFX_portrait_europe_generic_operative_f_1
		traits = { operative_infiltrator }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { USA }
	}
	create_operative_leader = {
		name = "Inés López de Molinali"
		GFX = GFX_portrait_europe_generic_operative_f_3
		traits = { operative_linguist }
		bypass_recruitment = no
		available_to_spy_master = yes
		female = yes
		nationalities = { ARG }
	}
	create_operative_leader = {
		name = "Yuchi Tonogawa"
		GFX = GFX_portrait_asia_generic_operative_m_5
		traits = { operative_infiltrator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { JAP BRA}
	}
	create_operative_leader = {
		name = "Pince Su"
		GFX = GFX_portrait_asia_generic_operative_m_2
		traits = { operative_infiltrator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { MON MEN BYA }
	}		
	create_operative_leader = {
		name = "Policarpio Manansala"
		GFX = GFX_portrait_india_generic_operative_m_2
		traits = {  }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { PHI USA }
	}
	create_operative_leader = {
		name = "Satokata Takahashi"
		GFX = GFX_r56_portrait_asia_generic_operative_m_3
		traits = {  }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { JAP CAN USA }
	}	
	create_operative_leader = {
		name = "William Forbes-Sempill"
		GFX = GFX_r56_portrait_europe_generic_operative_m_5
		traits = { operative_double_agent operative_safe_cracker operative_well_groomed }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { ENG SCO }
	}

	#New Vanilla Agents
	JAP_create_john_farnsworth_operative = yes

	create_operative_leader = {
		name = JAP_takeo_yoshikawa
		GFX = GFX_portrait_takeo_yoshikawa
		traits = { operative_infiltrator }
		bypass_recruitment = no
		available_to_spy_master = yes
		nationalities = { JAP HAW }
	}
}
if = {
	limit = {
		has_dlc = "By Blood Alone"
	}
	create_equipment_variant = {
		name = "Ki-10"
		type = small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "Ki-2"
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = small_bomb_bay
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
		}
		icon = "GFX_JAP_CAS1_medium"
	}
	create_equipment_variant = {
		name = "Ki-1"
		type = medium_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = medium_bomb_bay
			engine_type_slot = engine_1_2x
			special_type_slot_1 = lmg_defense_turret
		}
	}
	create_equipment_variant = {
		name = "Ki-3"
		type = small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = lmg_defense_turret
		}
		icon = "GFX_JAP_CAS1_medium"
	}
	create_equipment_variant = {
		name = "Aichi D1A2"
		type = cv_small_plane_cas_airframe_0
		modules = {
			fixed_main_weapon_slot = bomb_locks
			engine_type_slot = engine_1_1x
			special_type_slot_1 = dive_brakes_small
		}
		icon = "GFX_JAP_CAS1_medium"
	}
	create_equipment_variant = {
		name = "A4N"
		type = cv_small_plane_airframe_0
		modules = {
			fixed_main_weapon_slot = light_mg_2x
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
	}
	create_equipment_variant = {
		name = "B2M"
		type = cv_small_plane_naval_bomber_airframe_0
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			engine_type_slot = engine_1_1x
			special_type_slot_1 = empty
		}
		obsolete = yes
		icon = "GFX_JAP_cv_naval_bomber1_medium"
	}
	create_equipment_variant = {
		name = "B4Y"
		type = cv_small_plane_naval_bomber_airframe_1
		modules = {
			fixed_main_weapon_slot = torpedo_mounting
			fixed_auxiliary_weapon_slot_1 = bomb_locks
			engine_type_slot = engine_2_1x
			special_type_slot_1 = empty
		}
		icon = "GFX_JAP_cv_naval_bomber1_medium"
	}
}
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	create_equipment_variant = {
		name = "Type 94 Tankette"
		type = light_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_heavy_machine_gun
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_gasoline_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 1
			tank_nsb_armor_upgrade = 1
		}
		obsolete = yes
		icon = "gfx/interface/technologies/JAP_basic_light_tank.dds"
	}
	create_equipment_variant = {
		name = "Type 89 I-Go"
		type = medium_tank_chassis_0
		parent_version = 0
		modules = {
			main_armament_slot = tank_close_support_gun
			turret_type_slot = tank_medium_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_diesel_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 3
			tank_nsb_armor_upgrade = 2
		}
		icon = "gfx/interface/technologies/JAP_basic_main_tank.dds"
	}
	create_equipment_variant = {
		name = "Type 95 Ha-Go"
		type = light_tank_chassis_1
		parent_version = 0
		modules = {
			main_armament_slot = tank_small_cannon
			turret_type_slot = tank_light_one_man_tank_turret
			suspension_type_slot = tank_bogie_suspension
			armor_type_slot = tank_riveted_armor
			engine_type_slot = tank_diesel_engine
		}
		upgrades = {
			tank_nsb_engine_upgrade = 2
			tank_nsb_armor_upgrade = 2
		}
		icon = "gfx/interface/technologies/JAP_imp_light_tank.dds"
	}
}

if = {
	limit = {
		not = { has_dlc = "Man the Guns" }
	}
	### VARIANTS ###
	# 1936 Start #
		### Carrier Variants
		create_equipment_variant = {
			name = "Akagi Class"
			type = carrier_1
			parent_version = 0
			upgrades = {
				ship_deckspace_upgrade = 5
				carrier_armor_upgrade = 2
				ship_engine_upgrade = 2
				ship_reliability_upgrade = 3
			}
			obsolete = yes
		}
		### Battleship Variants	
		create_equipment_variant = {
			name = "Ise Class"
			type = battleship_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 3
				ship_armor_upgrade = 1
				ship_gun_upgrade = 1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Nagato Class"
			type = battleship_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 3
				ship_engine_upgrade = 4
				ship_armor_upgrade = 3
				ship_gun_upgrade = 4
			}
			obsolete = yes
		}
		### Heavy Cruiser Variants	
		create_equipment_variant = {
			name = "Myoko Class"
			type = heavy_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 2
				ship_armor_upgrade = 2
				ship_gun_upgrade = 3
			}
			obsolete = yes
		}
		### Light Cruiser Variants	
		create_equipment_variant = {
			name = "Kuma Class"
			type = light_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 2
				ship_gun_upgrade = 1
				ship_anti_air_upgrade = 1
			}
			obsolete = yes
		}
		### Destroyer Variants

		### Submarine Variants	
		create_equipment_variant = {
			name = "Kaidai III Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 3
				sub_engine_upgrade = 3
				sub_stealth_upgrade = 1
				sub_torpedo_upgrade = 2
			}
			obsolete = yes
		}
######################################################################################
## VBNM variants - 1936 start - remember to delete vanilla Fubuki, Nagato, Sendai   ##
######################################################################################
		create_equipment_variant = {
			name = "Ryujo Class"
			type = carrier_1
			parent_version = 0
			upgrades = {
				ship_deckspace_upgrade = 0
				carrier_armor_upgrade = 0
				ship_engine_upgrade = 0
				ship_reliability_upgrade = 0
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kaga Class"
			type = carrier_1
			parent_version = 0
			upgrades = {
				ship_deckspace_upgrade = 5
				carrier_armor_upgrade = 2
				ship_engine_upgrade = 1
				ship_reliability_upgrade = 3
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Zuiho Class"
			type = carrier_1
			parent_version = 0
			upgrades = {
				ship_deckspace_upgrade = 0
				carrier_armor_upgrade = 0
				ship_engine_upgrade = 2
				ship_reliability_upgrade = 1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Nagato Class"
			type = battleship_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 3
				ship_engine_upgrade = 4
				ship_armor_upgrade = 3
				ship_gun_upgrade = 4
			}
			obsolete = yes
		}
		create_equipment_variant = {
		name = "Fuso Class"
			type = battleship_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 3
				ship_armor_upgrade = 2
				ship_gun_upgrade = 2
			}
			obsolete = yes
		}
		create_equipment_variant = {
		name = "Kongo Class"
			type = battle_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 2
				ship_armor_upgrade = 2
				ship_gun_upgrade = 3
			}
			obsolete = yes
		}
		create_equipment_variant = {
		name = "Idzumo Class"
			type = heavy_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 0
				ship_engine_upgrade = 0
				ship_armor_upgrade = 0
				ship_gun_upgrade = 0
			}
			obsolete = yes
		}
		create_equipment_variant = {
		name = "Yakumo Class"
			type = heavy_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 0
				ship_engine_upgrade = 0
				ship_armor_upgrade = 0
				ship_gun_upgrade = 0
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Takao Class"
			type = heavy_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 4
				ship_engine_upgrade = 4
				ship_armor_upgrade = 4
				ship_gun_upgrade = 4
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Aoba Class"
			type = heavy_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 4
				ship_armor_upgrade = 2
				ship_gun_upgrade = 0
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Yubari Class"
			type = light_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 4
				ship_gun_upgrade = 0
				ship_anti_air_upgrade = 0
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Nagara Class"
			type = light_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 1
				ship_engine_upgrade = 0
				ship_gun_upgrade = 2
				ship_anti_air_upgrade = 2
			}
		obsolete = yes
		}
		create_equipment_variant = {
			name = "Chikuma Class"
			type = light_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 0
				ship_engine_upgrade = 0
				ship_gun_upgrade = 0
				ship_anti_air_upgrade = 0
			}
		obsolete = yes
		}
		create_equipment_variant = {
			name = "Sendai Class"
			type = light_cruiser_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				ship_engine_upgrade = 3
				ship_gun_upgrade = 1
				ship_anti_air_upgrade = 2
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Fubuki Class"
			type = destroyer_1
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 4
				destroyer_engine_upgrade = 4
				ship_ASW_upgrade = 2
				ship_anti_air_upgrade = 4
			}
		obsolete = yes
		}	
		create_equipment_variant = {
			name = "Shiratsuyu Class"
			type = destroyer_1
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 4
				destroyer_engine_upgrade = 3
				ship_ASW_upgrade = 2
				ship_anti_air_upgrade = 2
			}
		obsolete = yes
		}
		create_equipment_variant = {
			name = "Momi Class"
			type = destroyer_1
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 0
				destroyer_engine_upgrade = 0
				ship_ASW_upgrade = 0
				ship_anti_air_upgrade = 0
			}
		obsolete = yes
		}
		create_equipment_variant = {
			name = "Momo Class"
			type = destroyer_1
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 0
				destroyer_engine_upgrade = 0
				ship_ASW_upgrade = 0
				ship_anti_air_upgrade = 0
			}
		obsolete = yes
		}
		create_equipment_variant = {
			name = "Wakatake Class"
			type = destroyer_1
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 3
				destroyer_engine_upgrade = 1
				ship_ASW_upgrade = 0
				ship_anti_air_upgrade = 0
			}
		obsolete = yes
		}
		create_equipment_variant = {
			name = "Minekaze Class"
			type = destroyer_1
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 2
				destroyer_engine_upgrade = 4
				ship_ASW_upgrade = 0
				ship_anti_air_upgrade = 0
			}
		obsolete = yes
		}
		create_equipment_variant = {
			name = "Kamikaze Class"
			type = destroyer_1
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 2
				destroyer_engine_upgrade = 3
				ship_ASW_upgrade = 0
				ship_anti_air_upgrade = 0
			}
		obsolete = yes
		}
		create_equipment_variant = {
			name = "Hatsuharu Class"
			type = destroyer_1
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 3
				destroyer_engine_upgrade = 1
				ship_ASW_upgrade = 1
				ship_anti_air_upgrade = 2
			}
		obsolete = yes
		}
		create_equipment_variant = {
			name = "Mutsuki Class"
			type = destroyer_1
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 1
				destroyer_engine_upgrade = 4
				ship_ASW_upgrade = 0
				ship_anti_air_upgrade = 3
			}
		obsolete = yes
		}
		create_equipment_variant = {
			name = "Akatsuki Class"
			type = destroyer_1
			parent_version = 0
			upgrades = {
				ship_torpedo_upgrade = 4
				destroyer_engine_upgrade = 1
				ship_ASW_upgrade = 2
				ship_anti_air_upgrade = 2
			}
		obsolete = yes
		}
		create_equipment_variant = {
			name = "Kaidai I Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 0
				sub_engine_upgrade = 0
				sub_stealth_upgrade = 0
				sub_torpedo_upgrade = 2
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kaidai II Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 2
				sub_engine_upgrade = 4
				sub_stealth_upgrade = 0
				sub_torpedo_upgrade = 2
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kaidai IV Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 3
				sub_engine_upgrade = 3
				sub_stealth_upgrade = 2
				sub_torpedo_upgrade = 1
			}
			obsolete = yes
		}	
		create_equipment_variant = {
			name = "Kaidai V Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 3
				sub_engine_upgrade = 3
				sub_stealth_upgrade = 3
				sub_torpedo_upgrade = 1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Junsen I Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 0
				sub_engine_upgrade = 1
				sub_stealth_upgrade = 0
				sub_torpedo_upgrade = 1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Junsen II Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 1
				sub_engine_upgrade = 2
				sub_stealth_upgrade = 1
				sub_torpedo_upgrade = 1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Junsen III Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 4
				sub_engine_upgrade = 4
				sub_stealth_upgrade = 2
				sub_torpedo_upgrade = 2
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kaichu IV Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 0
				sub_engine_upgrade = 0
				sub_stealth_upgrade = 0
				sub_torpedo_upgrade = 0
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kaichu V Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 3
				sub_engine_upgrade = 1
				sub_stealth_upgrade = 3
				sub_torpedo_upgrade = 1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kai-Toku-Chu Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 1
				sub_engine_upgrade = 0
				sub_stealth_upgrade = 1
				sub_torpedo_upgrade = 0
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kirai Sen Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 1
				sub_engine_upgrade = 0
				sub_stealth_upgrade = 0
				sub_torpedo_upgrade = 0
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "L-1 Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 0
				sub_engine_upgrade = 0
				sub_stealth_upgrade = 0
				sub_torpedo_upgrade = 0
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "L-2 Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 0
				sub_engine_upgrade = 1
				sub_stealth_upgrade = 0
				sub_torpedo_upgrade = 0
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "L-3 Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 0
				sub_engine_upgrade = 1
				sub_stealth_upgrade = 0
				sub_torpedo_upgrade = 1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "L-4 Class"
			type = submarine_1
			parent_version = 0
			upgrades = {
				ship_reliability_upgrade = 1
				sub_engine_upgrade = 1
				sub_stealth_upgrade = 0
				sub_torpedo_upgrade = 2
			}
			obsolete = yes
		}
}

if = {
	limit = { has_dlc = "Man the Guns"}
	### VARIANTS ###
	# 1936 Start #
		### Carrier Variants
		create_equipment_variant = {
			name = "Akagi Class"
			type = ship_hull_carrier_conversion_bb
			name_group = JAP_CV_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = empty
				mid_1_custom_slot = ship_deck_space
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kaga Class"
			type = ship_hull_carrier_conversion_bb
			name_group = JAP_CV_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				mid_1_custom_slot = ship_deck_space
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Soryu Class"
			type = ship_hull_carrier_1
			name_group = JAP_CV_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_deck_space
			}
		}
		create_equipment_variant = {
			name = "Zuiho Class"
			type = ship_hull_carrier_conversion_ca
			name_group = JAP_CVL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
			}
		}
		create_equipment_variant = {
			name = "Hosho Class"
			name_group = JAP_CVL_HISTORICAL
			type = ship_hull_carrier_conversion_ca
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = empty
				fixed_ship_anti_air_slot = empty
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Ryujo Class"
			name_group = JAP_CVL_HISTORICAL
			type = ship_hull_carrier_1
			parent_version = 0
			modules = {
				fixed_ship_deck_slot_1 = ship_deck_space
				fixed_ship_deck_slot_2 = ship_deck_space
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = carrier_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = empty
			}
			obsolete = yes
		}
		### Battleship Variants	
		create_equipment_variant = {
			name = "Nagato Class"
			name_group = JAP_BB_HISTORICAL
			type = ship_hull_heavy_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bb_1
				front_1_custom_slot = empty
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_heavy_battery_2
			}
		}
		create_equipment_variant = {
			name = "Kongo Class"
			name_group = JAP_BB_HISTORICAL
			type = ship_hull_heavy_1
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bc_2
				front_1_custom_slot = ship_anti_air_1
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_heavy_battery_1
			}
		}
		create_equipment_variant = {
			name = "Ise Class"
			type = ship_hull_heavy_1
			name_group = JAP_BB_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bb_1
				front_1_custom_slot = ship_heavy_battery_1
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_anti_air_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Fuso Class"
			type = ship_hull_heavy_1
			name_group = JAP_BB_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_heavy_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = heavy_ship_engine_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				fixed_ship_armor_slot = ship_armor_bb_1
				front_1_custom_slot = ship_heavy_battery_1
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_anti_air_1
			}
			obsolete = yes
		}
			
		### Heavy Cruiser Variants			
		create_equipment_variant = {
			name = "Takao Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_medium_battery_2
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_airplane_launcher_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Myoko Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_medium_battery_2
				mid_1_custom_slot = ship_torpedo_2
				rear_1_custom_slot = ship_airplane_launcher_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Furutaka Class"
			type = ship_hull_cruiser_1
			name_group = JAP_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_torpedo_2
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Aoba Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				mid_1_custom_slot = empty
				mid_2_custom_slot = ship_torpedo_2
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Chikuma Class"
			type = ship_hull_cruiser_1
			name_group = JAP_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = empty
				mid_1_custom_slot = empty
				mid_2_custom_slot = empty
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Izumo Class"
			type = ship_hull_cruiser_coastal_defense_ship
			name_group = JAP_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_2
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_secondaries_1
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Tone Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CA_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_medium_battery_1
				mid_1_custom_slot = ship_torpedo_2
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_airplane_launcher_1
			}
		}
		create_equipment_variant = {
			name = "Mogami Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_medium_battery_2
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_2
				fixed_ship_secondaries_slot = ship_secondaries_1
				front_1_custom_slot = ship_medium_battery_2
				mid_1_custom_slot = ship_torpedo_2
				mid_2_custom_slot = ship_torpedo_2
				rear_1_custom_slot = ship_airplane_launcher_1
			}
		}
		create_equipment_variant = {
			name = "Yubari Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = ship_armor_cruiser_1
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_mine_layer_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Sendai Class"
			type = ship_hull_cruiser_1
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_1
				fixed_ship_secondaries_slot = ship_secondaries_1
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_mine_layer_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Tenryu Class"
			type = ship_hull_cruiser_1
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_1
				mid_1_custom_slot = ship_torpedo_1
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_mine_layer_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Nagara Class"
			type = ship_hull_cruiser_1
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_1
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_mine_layer_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kuma Class"
			type = ship_hull_cruiser_1
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_2
				fixed_ship_armor_slot = ship_armor_cruiser_1
				mid_1_custom_slot = ship_secondaries_1
				mid_2_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_mine_layer_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Okinoshima Class"					# cruiser minelayer
			type = ship_hull_cruiser_1
			name_group = JAP_MINELAYERS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				fixed_ship_armor_slot = empty
				mid_1_custom_slot = empty
				mid_2_custom_slot = empty
				rear_1_custom_slot = ship_mine_layer_1
			}
		}
		create_equipment_variant = {
			name = "Chitose/Mizuho Class"
			type = ship_hull_cruiser_2
			name_group = JAP_CL_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_medium_battery_1
				fixed_ship_anti_air_slot = ship_anti_air_1
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = cruiser_ship_engine_1
				mid_1_custom_slot = ship_airplane_launcher_1
				mid_2_custom_slot = ship_airplane_launcher_1
				rear_1_custom_slot = ship_airplane_launcher_1
			}
			obsolete = yes
		}
		### Destroyer Variants
		create_equipment_variant = {
			name = "Chidori/Otorii Class" 
			type = ship_hull_light_1
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_depth_charge_1
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Minekaze Class"
			type = ship_hull_light_1
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kamikaze Class"
			type = ship_hull_light_1
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Mutsuki Class" #collection of various WWI and early interwar ships with similiar capabilities
			type = ship_hull_light_1
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = ship_torpedo_1
				rear_1_custom_slot = ship_depth_charge_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Wakatake Class" 
			type = ship_hull_light_1
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Momi Class" 
			type = ship_hull_light_1
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_1
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Fubuki Class"
			type = ship_hull_light_1
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = dp_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = ship_torpedo_2
				rear_1_custom_slot = ship_depth_charge_1
			}
		}
		create_equipment_variant = {
			name = "Hatsuharu Class"
			type = ship_hull_light_1
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = ship_torpedo_2
				rear_1_custom_slot = ship_depth_charge_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Shiratsuyu Class"
			type = ship_hull_light_1
			name_group = JAP_DD_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_2
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = ship_torpedo_2
				mid_1_custom_slot = ship_torpedo_2
				rear_1_custom_slot = ship_depth_charge_1
			}
		}
		create_equipment_variant = {
			name = "Katsuriki Class" 				# collection of interwar DD-sized minelayers
			type = ship_hull_light_1
			name_group = JAP_MINELAYERS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_battery_slot = ship_light_battery_1
				fixed_ship_anti_air_slot = empty
				fixed_ship_fire_control_system_slot = ship_fire_control_system_0
				fixed_ship_radar_slot = empty
				fixed_ship_engine_slot = light_ship_engine_1
				fixed_ship_torpedo_slot = empty
				mid_1_custom_slot = ship_mine_layer_1
				rear_1_custom_slot = ship_mine_layer_1
			}
		}	
		### Submarine Variants	
		create_equipment_variant = {
			name = "Kiraisen Class"
			type = ship_hull_submarine_2
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = ship_mine_layer_sub
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kaidai I Class"
			type = ship_hull_submarine_1
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kaidai II Class"
			type = ship_hull_submarine_1
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kaidai III Class"
			type = ship_hull_submarine_2
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kaidai IV Class"
			type = ship_hull_submarine_1
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
			obsolete = yes
		}	
		create_equipment_variant = {
			name = "Kaidai V Class"
			type = ship_hull_submarine_1
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Kaidai VI Class"
			type = ship_hull_submarine_1
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = ship_torpedo_sub_1
			}
		}	
		create_equipment_variant = {
			name = "Ro-26 Class"
			type = ship_hull_submarine_1
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Junsen I Class"
			type = ship_hull_cruiser_submarine
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				front_1_custom_slot = empty
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Junsen II Class"
			type = ship_hull_cruiser_submarine
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				front_1_custom_slot = empty
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
		create_equipment_variant = {
			name = "Junsen III Class"
			type = ship_hull_cruiser_submarine
			name_group = JAP_SS_HISTORICAL
			parent_version = 0
			modules = {
				fixed_ship_torpedo_slot = ship_torpedo_sub_1
				fixed_ship_engine_slot = sub_ship_engine_1
				front_1_custom_slot = empty
				mid_1_custom_slot = empty
				rear_1_custom_slot = empty
			}
			obsolete = yes
		}
}
